• Utopia Kingdoms
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The Hero

Your hero gains experience, and levels up. The maximum reachable level is currently level 36. Each time your hero levels, he will gain points, which you can spend on skills for your hero to train in. See the skills page for more information on spending skill points.


Gaining Experience

There are a number of ways in the game in which you can gain experience - listed below:

  1. Buildings: Experience from building is equal to the sum of the resources spent for the current building level - the bonus from the Sage skill is also added here. Experience is gained at the start of the build.
  2. Training Units: Experience gained is equal to one third of the sum of resources spent for their training - the bonus from the Sage skill is also added here.
  3. Upgrading Units: Experience gained is equal to the sum of all resources spent for the current level of unit upgrade. The experience is gained when the upgrade process is completed.
  4. Battle: Experience gains in battle are explained below.

Experience after Battle

After a battle, the experience gained is based on the life of the killed units. However it will be a percentage of this unit life, based on the population losses of the players in that battle. If both players have lost at least 35% of their population, they gain 100% of the life of the killed units as experience. If one of the players (no matter who won or lost the battle) has lost less than 33.5% of his population, both players will receive just part of the experience. This percentage will be estimated in the following way: % population lost multiplied by 3. Using this system, if a player wins a battle without any losses, they will receive 0 xp.

For example - if one of the players lost 33% of his population and the other lost all of it, both players get 33 * 3 = 99% from the experience. If that player had lost 20% of the population, both would've got 20 * 3 = 60% of the experience. This calculation will always use the percentage population lost of the player who lost least population. For example, if one of the players lost 20% and the other 60%, the experience will be calculated with the first value - 20%.

Any bonuses from the Sage skill will be added to the final value.


Experience needed per Level

Level Min. experience Max. experience Skill Point Total
0 0 9999 1
1 10000 13399 2
2 13400 17899 3
3 17900 23899 4
4 23900 31899 5
5 31900 42599 7
6 42600 56799 8
7 56800 75799 9
8 75800 101099 10
9 101100 134799 11
10 134800 179799 14
11 179800 239799 15
12 239800 319799 16
13 319800 426399 17
14 426400 568599 18
15 568600 758199 20
16 758200 1010999 21
17 1011000 1347999 22
18 1348000 1797399 23
19 1797400 2396599 24
20 2396600 3195499 27
21 3195500 4260699 28
22 4260700 5680999 29
23 5681000 7574699 30
24 7574700 10099599 31
25 10099600 13466199 33
26 13466200 17954999 34
27 17955000 23939999 35
28 23940000 31919999 36
29 31920000 42559999 37
30 42560000 56746699 40
31 56746700 69284999 41
32 69285000 80374499 42
33 80374500 96449499 43
34 96449500 115739499 44
35 115739500 138887499 46
36 138887599 191203499 47

Game moments

War Reports are seen after you engage an enemy. The results of each battle will be presented to enable you to shape your future strategies.