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High Priest

Over time, the Humans have developed a great knowledge of the body, and the way in which it functions. Promising students of the medicinal arts are sent away to specialised schools, and brought up to become High Priests in the tradition of the Great Surgical Brotherhood. These students become astounding physicians, with the ability to mend broken bones, heal gaping wounds, and seemingly miraculously save the lives of dying soldiers on the battlefield. Each High Priest gives a 0.1% bonus to the Healer skill, up to a maximum total skill (all bonuses included) of 8%. The High Priest also takes its strength from the Healer skill's bonuses. Healing happens each round when it's the High Priest's turn, if he is alive.


Unit Type

Race-Specific


Dependencies

Order (level 1)


Statistics

Accessible only to Humans.

Resources Base Statistics Battle Power
Gold 600 Population 10 Power against Infantry 30
Iron 100 Speed 15 Power against Cavalry 30
Wood 100 Carry Weight 5 Power against Archers 30
Food 20 Health 75 Power against Buildings 10
Time 01:00:00 Range 1 Power against Wizards 30

Game moments

This is an overview of your settlement, where information on your resources and buildings is available.