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Grand Magus

A select few of the Dark Elves have dedicated their lives solely to the study of empowering magics, imbuing their bodies with arcane energies. These creatures are changed by the magics - their skin flows with energy and their very presence causes the air around them to spark and crackle. When brought into battle, these mages infuse and amplify the power of certain other allied wizards, increasing their destructive potential - on their own, however, the Grand Magus' have no effect.

Each Grand Magus raises the chance for Fireslingers and Stormcallers to destroy one level of one building within an attacked castle by 0.02%, giving Fireslingers a new chance of 0.05% and Stormcallers 0.07% for the same action.

In an attack with wizards against other races, only buildings above level 5 can be destroyed - but with a Grand Magus, the destruction of any level of building is possible - even at level 1. This makes it possible to destroy the Order.


Unit Type

Race-Specific


Dependencies

Order (level 1)


Statistics

Accessible only to Dark Elves.

Resources Base Statistics Battle Power
Gold 100 Population 10 Power against Infantry 150
Iron 300 Speed 20 Power against Cavalry 100
Wood 700 Carry Weight 100 Power against Archers 150
Food 300 Health 400 Power against Buildings 0
Time 01:00:00 Range 2 Power against Wizards 100

Game moments

This is an overview of your settlement, where information on your resources and buildings is available.