
A select few of the Dark Elves have dedicated their lives solely to the study of empowering magics, imbuing their bodies with arcane energies. These creatures are changed by the magics - their skin flows with energy and their very presence causes the air around them to spark and crackle. When brought into battle, these mages infuse and amplify the power of certain other allied wizards, increasing their destructive potential - on their own, however, the Grand Magus' have no effect.
Each Grand Magus raises the chance for Fireslingers and Stormcallers to destroy one level of one building within an attacked castle by 0.02%, giving Fireslingers a new chance of 0.05% and Stormcallers 0.07% for the same action.
In an attack with wizards against other races, only buildings above level 5 can be destroyed - but with a Grand Magus, the destruction of any level of building is possible - even at level 1. This makes it possible to destroy the Order.
Race-Specific
Order (level 1)
Accessible only to Dark Elves.
| Resources | Base Statistics | Battle Power | |||
|---|---|---|---|---|---|
| Gold | 100 | Population | 10 | Power against Infantry | 150 |
| Iron | 300 | Speed | 20 | Power against Cavalry | 100 |
| Wood | 700 | Carry Weight | 100 | Power against Archers | 150 |
| Food | 300 | Health | 400 | Power against Buildings | 0 |
| Time | 01:00:00 | Range | 2 | Power against Wizards | 100 |
This is an overview of your settlement, where information on your resources and buildings is available.