
Arcanists sling raw arcane energies at enemy buildings, from a great range. The wild magic of the Arcanist provides them with less defence than the Warmage, but is more effective at destruction of their targets.
Wizard
Guild (level 5)
Accessible to all races.
| Resources | Base Statistics | Battle Power | |||
|---|---|---|---|---|---|
| Gold | 125 | Population | 6 | Power against Infantry | 150 |
| Iron | 250 | Speed | 25 | Power against Cavalry | 150 |
| Wood | 625 | Carry Weight | 15 | Power against Archers | 150 |
| Food | 500 | Health | 300 | Power against Buildings | 120 |
| Time | 01:07:30 | Range | 5 | Power against Wizards | 70 |
This is your barracks - 23 different war units are available to you, each with unique strengths and weaknesses.