
The Warmage strikes down enemy fortifications and buildings from close range, calling upon the powers of the earth to tear apart rock and stone. These magics are ineffective against enemy units as they take time to conjure, but provide the mage with a hardy defence.
Wizard
Guild (level 1)
Accessible to all races.
| Resources | Base Statistics | Battle Power | |||
|---|---|---|---|---|---|
| Gold | 250 | Population | 5 | Power against Infantry | 0 |
| Iron | 500 | Speed | 25 | Power against Cavalry | 0 |
| Wood | 750 | Carry Weight | 60 | Power against Archers | 0 |
| Food | 250 | Health | 200 | Power against Buildings | 180 |
| Time | 00:52:30 | Range | 1 | Power against Wizards | 0 |
This is an overview of your settlement, where information on your resources and buildings is available.